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3RD SEMESTER BLOG

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Moving away from 'assembly' and moving closer into 'growth'. Changing how we think about the world in binary terms of human, machine and nature and considering symbiosis. A material ecology as a way of being in the world.


What manages to live in the ruins we have made? 
What life exists between capitalist destruction and collaborative survival?
Thinking beyond the Anthropocene with the science of imaginary solutions. 

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Original drawing, digitally manipulated 'grown', inverted and mirrored

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'One, Becomes Two, Becomes Four...'

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Charcoal drawing, exploring different effects.

Notes:

Conjuring hybrid plant-animals and their imagined habitats.

 

In an era defined by both new technologies and climate change, we increasingly understand ourselves as participants in a vast network of nonhuman relations.

 

organisms and artefacts. 
visualize those networks 
Imagined futures or alternate realities of 

 

Inviting audiences to rethink the human position in the world, its relationship to all other life forms and to the various complex ecologies that bond beings together.

 

A growing awareness of living in an environmentally fragile planet and it’s incredible resilience, and adaptation to human action. 

 

This has encouraged me to reconsider the role of art and in responding to current challenges. 

 

Rethinking the relationship between humans and nature, the effects of changes to the earth's climate and the ways in which all species are caught together within complex causes and effects.

Neri Oxman on Material Ecologies

Week Two: Digital Landscapes

Notes: 
Imagining digital landscapes. These are digital manipulations of sculptural objects from my second semester work. Thinking about futuristic worlds through digital manipulation techniques.

Methods:

  • How can I create these environments?

  • 3D Scans of Objects to create digital environment,

  • environment 'copy' digital casting, replication, multiplication and mirroring.

How to grow things on the internet??

Digital growth, digital meets organic. Blender stop frame animation of growing digital organism? - Reminds me of tamagotchi's

Week Three: Video
Soundscape
Waves

Field Recording

Recording of water pipes

Helping me to think about soundscapes that create an atmosphere. 
Natural and otherworldly spaces

Spawn II

Editing videos in premiere pro, experimenting with software to create otherworldly forms - most useable software for my laptop and also most appropriate medium for storytelling and narrative building

Week Four: Casting

 All matter ultimately returns to the earth

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Notes: 

'Casting Life'

 

  • Casting a plastic lizard toys found washed up at Seaton Carew Beach.
     

  • Thinking about the materials we leave behind in our landscape.


Method: Direct Casting
 

  • Allows me to interrogate key issues surrounding a post-anthroposcene. Thinking about the materials that we have put into the world, what will be left behind and what future generations will uncover from the earth.
     

  • Blue pigment as a representation of the synthetic and the man-made, and symbolic of ancient representations of afterlife and rebirth. In contemporary society the "colour of the future" signaling a transition from the past to the present, from the analog to the digital.
     

  • The lizard represents a bad omen and death in some ancient traditions, and contrastingly is also a symbol of resurrection, rebirth, and regeneration thanks to their ability of many lizard species to regrow their tails and also their ability to molt (shed their skins).

Week Five: Storytelling

Surreal Storytelling through digital installation.

Watery Bodies

water flows through bodies, species and materialities

watery interactions and circulations

Suddenly, something very distant and remote feels up close and intimate.

vulnerability

understanding your own interconnected body

we have exploited the resources of the planet

and other bodies

 how we might we become better to accommodate multispecies living and caring for hybrid creatures for our future world

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How can I bring together my digital and sculptural content?

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Week Six: Fictional Map/Archive

Is a digital Map of an Archeological Site from the future. Explore the different excavation sites to find objects and artefacts from a future ecosystem.

Planning of digital interface to present research and development of ideas to a digital audience or for anyone who wanted to find out more about my work and ideas.

Casts, Bones, Ritual, Shells, Shores, the edges of things

Cast monuments

Matsutake Forest

Multispecies, growth, mutation, transformation, survival

Drawings

Digital Space, Virtual environments, nature as digital data

Digital environment

Surreal Sea Creatures, 

- video essay

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This is a map of my location during lockdown. I have been exploring the terrior of each habitat, and illustrated my surroundings into one haunted landscape that floats in a void. Because where I am right now, isolated to select locations, I feel as though I am trapped in a strange space of time, in which I am re-learning what exists within this space.

Week Seven: Ghost Mushrooms

OBSERVATIONS: This morning I woke up to thousands of mushrooms growing in my garden. Overnight they has spread.

Casting works:  Thinking about how to present the casts.
 Inspired by the mushrooms that I had seen that morning and Helen Chadwick's Piss Flowers, I found this an appropriate way of relating them to the book I had been reading g mushroom at the end of the world by Anna Tsing.